![]() The first and biggest change I am suggesting is that there should always be at least 1-2 totems for each element classwide. For example, two of the specs do not even have regular access to fire totems! (WM only) This is taken directly from world of warcraft’s website.Īs it stands, right now, Shamans are terribly out of balance with the Elements and do not properly utilize the powers they command. Shaman can choose to deploy a wide array of different totems, each with unique effects from improved restoration to greater damage, enhanced crowd control, and more. The elemental force of the shaman can be used to damage enemies from afar with lightning strikes, earthquakes, and lava bursts. Shaman enhance their weapons with elemental effects, empowering their blows with the power of fire, wind, or ice. Shaman are versatile enough to battle foes up close or at range, but wise shaman choose their avenue of attack based on their enemies’ strengths and weaknesses.īy calling on their spiritual power, shaman can restore health to injured allies. ![]() Acting as moderators among earth, fire, water, and air, shaman summon totems that focus the elements to support the shaman’s allies or punish those who threaten them.ĭuring combat, shaman place damaging and controlling totems on the ground to maximize their effectiveness while hindering their enemies. It is the call of the shaman to bring balance to this chaos. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. Shaman are spiritual guides and practitioners, not of the divine, but of the very elements. The class was designed as the counterpart to the Alliance-exclusive paladin, and they shared many qualities such as a strong focus on buffs, the ability to act as an off-tank, and useful healing spells. Shaman were originally a Horde-exclusive class available to three races: tauren, orcs, and trolls. To start, let’s talk about the class fantasy of a Shaman: In each section I’ll try to discuss changes to be made to talents, abilities, PvP vs PvE, playability, survivability, and my thoughts on each spec throughout my years of gameplay. I will break this down into 4 categories: I am not a game designer but I’ve played the game for 15 years and mained a shaman all this time, so I’m clearly biased…Īnyways, take this with a grain of salt and please feel free to critique my suggestions or suggest your own. Hello, below is a list of changes I would like to see for the shaman class based on community feedback.
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